Mission type | Story mission (not repeatable) |
Starting zone | Kingsmouth Townmore |
How to start | Automatically given to you when, after entering Solomon Island, you get close to Jack Boone for the first time. |
Primary story arc for the Solomon Island area. This quest will stay until all the steps are complete, and then automatically start one of three new quests; one for each faction: Templars; Sign of the Times. Dragon; Total Eclipse. Illuminati; Questions and Answers.
The first of three choices to serve or deny the "voices" spoken of by the light and dark angels at the beginning of the game. Take the gift or step off the cliff. The next is in Black Sun, Red Sand, and the final, in Mortal Sins.
Many changes have been made to the arc in Secret World Legends, including but not limited to incorporating the John Wolf missions and adding level requirements for later steps.
The previous missions, that lead the Secret Worlders to Agartha so they can travel to Solomon Island, are : Might Makes Right (Templars, Training Day (Illuminati), and Chaos Practice (Dragon).
Cassandra King's exit scene will leave many players not only wondering who she is, but why none of the factions seemed to have any more interest in or respect for her capabilities now, let alone before, than Beaumont did. And they will continue to wonder, for she is never seen again. The loosest of threads. It must be concluded she IS that scene, with no other connection to The Secret World. Disdained and ignored, only to turn coat and triumph.
Steps
- Go to the Sheriff's Office in Kingsmouth. To get there, just follow the main road.
- Locate Kingsmouth survivors to learn more about the fog.
- Investigate the Lady Margaret.
- Defeat the Captain. He's a little pukey, but you should be able to manage.
- Examine the captain's log. You have 60 seconds to do this. If you don't you'll have to fight the captain again.
- Talk to Dr Bannerman.
- Locate Dr Bannerman's clinic.
- Examine Dr Bannerman's files.
- Broken picture with the text: “[...] under fireworks set to my favorite composer”.
- On the computer: “music of the seasons” and “1723”.
- Find Lawrence Creed.
- Find Derrick Creed.
- Find Joe Slater.
- Enter the sewer.
- Use the Siren Song and follow it.
- Once you complete this tier the Siren Song item will disappear from your inventory. A 20 minute loop of the tune can be found on YouTube here.
- Examine Beaumont's notes.
- Follow the trail left by Beaumont.
- Find what Beaumont was looking for.
Intermission reward of
- Go to the marked house.
- Enter the basement.
- Explore the Illuminati basement.
- Unlock the Illuminati tunnels.
- Find balance,
- Face Death,
- Burn the Past,
- And climb the Pyramid.
- There, at the apex, his eyes will be opened.
- Balance → Yin & Yang.
- Death → Skull.
- Burn the Past → Phoenix.
- Pyramid → Pyramid.
- Eyes → The (Illuminati) Eye.
Place these symbols in the order listed. When placed correctly the symbol will get a blue glow. If placed incorrectly you have to start over from the first symbol.
- Defeat the guardian.
- Talk to the survivors at Innsmouth Academy.
- Break into the old block.
- Find the Illuminati vault.
- Open the Illuminati vault.
- All things in their Place under Stars
- The stone Lodges Erected
- To the Watchful Eye
- Upon the Bones of the Opposers
- And their Symbols, buried
- Under stars → Star of David.
- Stone lodges erected → Masonic symbol.
- Watchful eye → The (Illuminati) Eye.
- Bones → Skull.
- Symbols buried → Templar cross. (Think of it as a cross placed on a grave.)
Place these symbols in the order listed. When placed correctly the symbol will get a blue glow. If placed incorrectly you have to start over from the first symbol.
- Explore the Illuminati vault.
- Search the Archives to discover what Beaumont was doing here.
- Escape the archives.
- Watch out for The Archivist. You don't need to kill this mob to escape.
Intermission reward of
- Find someone in the Blue Mountain who an tell you more about the mines.
- Search the mansion for Edward Franklin's notes.
- Go to the Blue Ridge Mine.
- Enter the deep shaft.
- Explore the deep shaft.
- Pass the Gaia seals.
- Speak with Old Joseph.
- He is in the Wabanaki Trailer Park, at 198.2 628.9 y 146.7 3050
- Activate the wards in Kingsmouth Town.
- Defend the wards in Kingsmouth Town.
- Activate the wards in the Savage Coast.
- Defend the wards in the Savage Coast.
- Activate the wards in the Blue Mountain.
- Defend the wards in the Blue Mountain.
- Go to the Wabanaki holy site.
- Go to the deep shaft.
- Confront Beaumont.
- The Gaia roots will give you a heal buff as long as you stay close enough to it.
- When Beaumont spawns his mirror images, kill them before their spell fills the whole room.
- Find a way out of the ice caves. (optional: read Roald Amundsen's journal pages)
- Escape this dreaming (Examine the Memories at the desk, the artist's studio, the shrine, and the mansion, and pass through the veil. The last three words: "narrowness and greed", of the voice's first utterings will be cut off if you run straight forward; linger briefly if you want to hear it all).
- Accept or reject the gift.
- Accept the gift by clicking on the present.
- Reject the gift by walking over the edge.
Caution!
- Do NOT click the gift on the table, if you have not made your choice. There is no prompt, if you want to accept the gift. Clicking the gift means to accept it.
Final rewards
Video Guides
Links
Well worth linking to the Secret World Legends version since it is so dramatically expanded : https://wiki.crygaia.org/view/Dawning_of_an_Endless_Night