Chaos is a volatile magic that can turn the fortune of the battlefield and create weapons out of thought.
Dragon's character is attuned to Chaos and about half of Dragon's Decks use this Magic. Eleven of Martial Artist's 14 abilities are Chaos. However, Templars' Gladiator and Illuminati's Illusionist make a great deal of use of it, for example, and there are many other Chaos decks in those factions.
It can inflict the States of Impaired and Weakened, and the uncommon, and powerful, State of Expose. If it is paired with Assault Rifle (eg Gladiator) or Elementalism (custom Decks only), then all four common states (and therefore States that can be exploited) can be inflicted.
- Weapon Features - Short range (3 meters)
- Major combat roles: DPS via debuff (Expose, Increased Hit Chance and Spells) and Tank (Evade, Draw Hate)
Expose Skills : Escalation, Discord Rising, Consequence, Uneven Ground, Breakdown, Contradiction, Intensity.
Tier 1[]
Values are modified by damage rating
Theory[]
Hand of Change[]
AP 1
- Single target, instant cast and recharge. A single target chaos attack that deals 50 damage. Builds a weapon resource for each equipped weapon.
Entropy[]
AP 1. Passive
- Hand of Change builds an additional chaos resource every time it critically hits or penetrates.
Call for Eris[]
AP 1
- Single target, instant cast and recharge. Burst that Consumes all chaos resources and deals 70 damage + 22 per resource.
Paradigm Shift[]
AP 2. Passive
- Exploits Weakened for 30% chance to reduce Glance chance by 10%, for 8 seconds
Schism[]
AP 3
- Single target, instant cast and recharge. Consumes all Chaos. 85 magical damage, or 105 if the target has below 35% remaining health.
Chaos Adept[]
AP 4. Passive
- Increases damage dealt by Chaos abilities by 10%.
Domino Effect[]
AP 7. Elite
- Single target, instant cast and recharge. A Point Blank AoE attack that hits up to 6(5) enemies in a 5 meter radius around you, dealing (186) magical damage. Affected targets are pulled towards the caster and become Impaired and knocked to the ground for 4(3) seconds.
Chance[]
Gnosis[]
AP 1. Passive
- Exploits Weakened to give a 33% chance of an additional hit for 11.
Escalation[]
AP 1
- Frenzy PBAE. 25 damage to each of up to 5 enemies in a 5 metre radius. Instant cast and recharge, Builds 1+1 resources. Sets Exposed and Weakened. Generates Hate.
Intensity[]
AP 1. Passive
- Improves Escalation. More info needed
Illusion[]
AP 2
- Instant cast, 45 second recharge. Increases Evade Chance by 35% for 6 seconds.
Master of Illusions[]
AP 3. Passive
- Adds 10% to Illusion's 35%; total 45%
Paradox[]
AP 4
- Single target, Instant cast, 10 second cooldown. Exploits Impaired to do 89 damage, otherwise only 66 damage.
Probability[]
- Whenever you Evade, you gain the Minor Ward effect, which reduces all damage received by 7.5% (25%) for 8 (6) seconds. Whenever you hit 3 times in a row, you gain a beneficial effect that increases all damage dealt by 5% (8%) for 10 seconds.
Tier 2[]
Values are modified by damage rating
Teorema[]
Deconstruct[]
AP 9.
- Instant cast and recharge. Single target for 47 damage. Exploits low health to add 2+2 resources, otherwise 1+1
Cutting Thoughts[]
AP 12. Passive
- On every sixth hit without a Glancing hit, an extra 42 damage. Unclear whether the three additional hits count towards the next six.
Four Horsemen[]
AP 16.
- Burst attack, hits one target four 4 times, each hit for 21 magical damage. Each consecutive successful hit causes the next hit to do more damage. Effect ends upon a Glance. Consumes all Chaos Magic Resources.
Ripple Effect[]
AP 21. Passive
- Whenever two hits in a row of a Burst attack do not glance, your next attack will perform an additional hit dealing 8 magical damage.
Pulling the Strings[]
AP 27.
- Instant cast, 4 second cooldown. Consumes all Chaos. 7 metre range, 86 damage. Exploits Weakened to reduce chance of Glance by 10% for 10 seconds.
Pale Horse[]
AP 34. Passive
- Improves Pulling the Strings to deal 30% more damage to targets with less than 35% health remaining.
Prisoner of Fate[]
AP 50. Elite
- Single target Focus. Channel for 5 seconds, 45 second recharge. 5 hits of 161 damage, 1 per second. Exploits health below 35% to increase the hits' damage to 189. Target becomes Impaired and Stunned for the duration.
The Value of X[]
Breakdown[]
AP 9. Passive
- Whenever user successfully hits a target with Chaos, Blade or Hammer ability, the Target becomes Weakened by 1 stack of the Exposed effect, which increases all damage received by 3% per stack for 10 seconds. Exposed can stack up to 10 times.
Amor Fati[]
AP 12.
- Self target, Instant cast, 10 second duration, 60 second cooldown. Damage +10%, cannot Glance or be Evaded
Pressure Point[]
AP 16. Passive
- Sets Impaired and causes Knockdown for 3 seconds, every 7th attack. The Knockdown has a 30 second cooldown.
Helter Skelter[]
AP 21.
- Instant cast, 45 second recharge. Dash 10m, 128 damage and Impair and Stun to 5 targets in 6m column for 3 seconds
Pattern Recognition[]
AP 27. Passive
- Exploits Impaired to hit for 44, with 15% chance to hit for a second 44
Discord Rising[]
AP 34.
- 10m radius PBAE that expands to a 10m wide band of outer radius 20m. Instant cast, 30 second recharge. Entering or returning to the active area does 76 damage to any enemy and gives them 1 stack of Exposed.
From the Abyss[]
- Whenever you attack, you build a From the Abyss counter. When there are 6 counters, you deal 76 (117) magical damage to 5 enemies in a 5 metre radius around you, or 102 (155) magical damage to targets with than 35% health.
Collapse[]
Wheel of Knives[]
AP 9.
Wheel of Misfortune[]
AP 12. Passive
- Modifies Wheel of Knives, Exploits Weakened and Impaired to do 4 extra damage
Maelstrom[]
AP 16.
- PBAoE 6 enemies in 5m radius for 61, Instant cast and recharge, Consumes all Chaos resources
Hysteria[]
AP 21. Passive
- Improves Frenzy to add Hit Rating
Cry Havoc[]
AP 27.
- AE 6 enemies in 5m for 62 damage, Instant cast and recharge, consumes all Chaos Resources, Exploits Impaired enemy to create a GTAE that stays where they stood and deals 48 each second for 5 seconds
Sick Society[]
AP 34. Passive
- Exploits Health below 35% for additional hit for 20
Black Hole[]
AP 50. Elite - Active, Single target, Instant. 40.0 cooldown.
- Also known as Eye of Pandemonium. Deals 110 magical damage and causes the target to become Hindered and rooted to the ground for 4 seconds. For the next 10 seconds, up to 6 enemies, between 1-7 meters of the target will be dealt 219 magical damage each second and have a 30% chance to become Impaired as they are knocked into the air.
Building Blocks[]
Run Rampant[]
AP 9.
Inevitability[]
AP 12. Passive
Consequence[]
AP 16.
- Self target, Instant cast and recharge, consumes all Chaos, adds Mitigation for 7.5%, hits next attacker for 21 and on them sets Weakened and applies Exposed
Burst of Energy[]
AP 21. Passive
- Improves Burst to apply Mitigation, unless a hit Glances
Suffering and Solace[]
AP 27.
Instant cast and recharge, Focus, Consumes all Chaos Resources. Channelled single target, deals 188 damage. If the target is Impaired, Reflect the next 3 hits against you: 2% of each hit's damage, multiplied by the number of resources consumed
Fever Pitch[]
AP 34. Passive
Immutable[]
AP 50. Elite. Instant cast. 80 (120) second cooldown.
- Self. Instant cast. Immune to death for 6 seconds, then if < 30% health remaining, Heal for 20% of maximum health. 80 (120) second cooldown. Martial Artist Deck.
Shell Game[]
Fixation[]
AP 9. Passive
- 33% chance to Exploit Weakened to increase Hit Chance by 30%
Chaotic Pull[]
AP 12.
- Single target, 15m range, pulls enemy towards user
Contradiction[]
AP 16. Passive
Uneven Ground[]
AP 21.
- PBAE hits 5 enemies in 5m radius for 70. Sets Weakened, applies Exposed. For each enemy affected, gain 35 Evade
Cause and Effect[]
AP 27. Passive
Smoke and Mirrors[]
AP 34.
- Beneficial effect that increases Evade Chance by 40% for 8 seconds. Self, Instant, 90 second cooldown.
Prodigal[]
- Increases maximum health by 10%. Base duration of antagonistic Hindered and Impaired effects are reduced by 15% (12%).
The Fourth Wall[]
Shaken Foundations[]
AP 9
Backlash[]
AP 12. Passive
Karma[]
AP 16
- Point Blank AoE (PBAoE). Frenzy that deals a large amount of damage to nearby enemies and cause them to heal the next target they hit. Consumes all chaos resources.
Turbulence[]
AP 21. Passive
- Whenever the user activates a Frenzy category ability, their Evade chance is increased for a short time.
Reality Fracture[]
AP 27
- Ground Targeted AoE (GTAoE). A ground targetted area attack that pulses for a short time dealing damage to enemies within the radius and generating a large amount of Hate. Exploits Weakened state. Consumes all chaos resources.
Extended Fracture[]
AP 34. Passive
- Improves Reality Fracture to deal 15% more damage and affect 5 targets instead of 3.
Strange Attractor[]
AP 50. Elite
- AKA Gravitational Anomaly. Focus. Point Blank AoE (PBAoE). A channelled PBAoE attack that deals 158 magical damage per hit. Affected targets become Impaired and knocked into the air for 2 seconds.