
Golems are perfect servants, having no desires but to serve. They are not intelligent, but are virtually indestructible to mundane weapons and are incredibly strong, capable of lifting whole cars above their heads.
The tradition of creating golems started with Kabbalistic mages, but the practice of Golemetry has spread across the world in these dark times. This has caused the formidable golems to appear more and more frequently, wreaking havoc wherever they roam.
Arguably Homunculi such as Familiars , creatures created magically with a close bond to their creator, are a sort of Golem. The Scarecrows definitely are.
Metal Golem[]

The power and fury of an evil car let loose to wreak mechanical revenge. Then pack two or three or seven of those cars into one monstrosity. Missions including Full Metal Golem and Detritus Prime.
Mud Golem[]

It takes the insidious will of an evil puppet master to animate the very ground to do his bidding. The dirt beneath your feet, with all the rocks, roots, water and junk found within, takes the shape of a huge monster, and a Mud Golem is formed.
Those facing off against a Mud Golem must be prepared for a long and dangerous fight ahead. [1]
Scarecrow[]
See Scarecrow
Familiar[]
- Main - Familiar
A middling magick for even the basest neophyte at Innsmouth Academy, these creatures are nonetheless a hazard to everyone who is not of the Secret World.
Lore[]
Missions[]
- Full Metal Golem
- Behind Every Golem...
- The Cost of Magic
- Uncertainty Principle
- From Oxford, With Love
- Theme Park Tycoon
- The Faculty
- Weapons of Minor Destruction
- Detritus Prime
- Lord of the Flies
- Between a Rock and a Hard Place
- Sympathy for the Devil
- Scrapyard Defence
- Moving Mountains, Rising Sands
- The Madness of Men
- A City Born in Blood
- Points of Impact
Familiar missions[]