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The_Secret_World_-_Hell_Raised_-_Solo_run

The Secret World - Hell Raised - Solo run

"In the searing, hallucinatory landscapes of the Hell Dimensions, a war has raged forever."


See also Hell and Bach, Into the Inferno, Sympathy for the Devil and Something Wicked

The first entrance to Hell, in New England

In the searing, hallucinatory landscapes of the Hell Dimensions, a war has raged forever. This conflict keeps the attention of the thirteen demon tribes away from Earth, leaving Hell as a cautionary tale of theatrical fire and brimstone. Even in the secret world, only the chancers and masochists still deal with these violent creations.

But the balance of power across the Hell Dimensions is finally shifting, stretched between two figureheads. Tears in the fabric of reality have opened on Solomon Island and in the lonely avenues of the City of the Sun God, spewing forth demonic invaders.

Something must be done. Through a sequence of three dungeons, players will guide the outcome of the war in Hell to save the Earth.

Shoka_Dungeon_Hell_Fallen_(Egypt)_●_Secret_World_Legend_1

Shoka Dungeon Hell Fallen (Egypt) ● Secret World Legend 1

Sympathy for the Devil mission in Hell Fallen

In the first of the Hell dungeons, ‘Hell Raised’, the players meet the commander of one of the clashing forces: a charismatic but deeply crazed magus named Wicker. His cult of personality seeks to restore the Dimensions to their former, lost glories. He promises that after his victory, the rifts between worlds will be forever closed.

In Egypt's Hell Fallen, the players will re-emerge into howling deserts beneath a strategically vital plateau. Far above them, Wicker and his loyalists are cut off from the front lines by an unexpecBraving flesh-scouring sandstorms and the toxic workings of gigantic machines, players must climb the plateau and break the siege of Wicker’s compound.

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