The Secret World Wiki
The Secret World mission information
Mission type Story Story mission (not repeatable)
Faction Templars
Starting zone Londonmore
How to start Starts automatically after Ground Zero - the Tokyo Flashback.

After Ground Zero's portents of the Filth in Tokyo, a Faction introduction to Weapons and the magical travel through Agartha, which leads to Solomon Island

Faction versions: Chaos Practice (Dragon), Training Day (Illuminati).

The Training Room is worthwhile returning to; it is the only place players have the opportunity to buy Abilities and then return them for a refund of their Ability Points. They must be returned while still in the Training Room; any abilities purchased outside it, or inside and not returned within it, are permanently purchased and the AP is not refundable.


Steps[]

Tier 1
The_Secret_World_CH_2_Might_Makes_Right

The Secret World CH 2 Might Makes Right

  1. Go to Redcrosse Circus.
  2. Follow the road to Temple Square.
  3. Cross the square to Temple Hall.
  4. Report to Richard Sonnac.
Tier 2
  1. Enter the Crucible.
  2. Choose a weapon and test your skills. Return to Brigadier Lette when you have found your desired weapon.
  3. Pick up the phone from the table.
  4. Exit the Crucible and return to Sonnac's office.
Tier 3
  1. Go to Ealdwic Station.
  2. Enter Agartha.
  3. Find and enter the portal to Kingsmouth Town on Solomon Island.

Rewards[]

No rewards.

Links[]

Video: Surrounding missions, erroneously titled Training Day