The Secret World mission information
Mission type Story Story mission (not repeatable)
Faction Illuminati
Starting zone New Yorkmore
How to start Starts automatically after Ground Zero - the Tokyo Flashback.

After Ground Zero's portents of the Filth in Tokyo, a Faction introduction to Weapons and the magical travel through Agartha, which leads to Solomon Island.

The Training Room is worthwhile returning to; it is the only place Illuminati players have the opportunity to buy Abilities and then return them for a refund of their Ability Points. They must be returned while still in the Training Room; any abilities purchased outside it, or inside and not returned within it, are permanently purchased and the AP is not refundable.

Other Faction versions: Chaos Practice (Dragon), and Might Makes Right (Templars).


Tier 1
Secret World Legends Walkthrough Gameplay Part 3 - Training Day (Illuminati Class)

Secret World Legends Walkthrough Gameplay Part 3 - Training Day (Illuminati Class)

  1. Exit Zurn's lab.
  2. Go to the lobby.
  3. Find and enter the Test Chamber.
Tier 2
  1. Make contact with the combat director.
Tier 3
  1. Equip a weapon then return to Director De la Guardia.
  2. Pick up the phone.
  3. Exit the Test Chamber, and go meet your primary contact.
Tier 4
  1. Find the corridor that leads deep into the warehouse.
  2. Follow the corridor into the warehouse.
  3. Find the Agartha entrance.
Tier 5
  1. Enter Agartha.
Tier 6
  1. Find and enter the portal to Kingsmouth Town on Solomon Island.


No rewards.

Links Edit

Community content is available under CC-BY-SA unless otherwise noted.