Mission type | ![]() |
Faction | Illuminati |
Starting zone | New Yorkmore |
How to start | Starts automatically after Ground Zero - the Tokyo Flashback. |
After Ground Zero's portents of the Filth in Tokyo, a Faction introduction to Weapons and the magical travel through Agartha, which leads to Solomon Island.
The Training Room is worthwhile returning to; it is the only place Illuminati players have the opportunity to buy Abilities and then return them for a refund of their Ability Points. They must be returned while still in the Training Room; any abilities purchased outside it, or inside and not returned within it, are permanently purchased and the AP is not refundable.
Other Faction versions: Chaos Practice (Dragon), and Might Makes Right (Templars).
Steps[]
Tier 1
Secret World Legends Walkthrough Gameplay Part 3 - Training Day (Illuminati Class)
- Exit Zurn's lab.
- Go to the lobby.
- Find and enter the Test Chamber.
Tier 2
- Make contact with the combat director.
Tier 3
- Equip a weapon then return to Director De la Guardia.
- Intermission by Assault Rifle, Pistols, Shotgun, Blade, Fist Weapons, Hammer, Blood Magic, Chaos or Elementalism.
- Pick up the phone.
- Exit the Test Chamber, and go meet your primary contact.
Tier 4
- Find the corridor that leads deep into the warehouse.
- Follow the corridor into the warehouse.
- Find the Agartha entrance.
Tier 5
- Enter Agartha.
Tier 6
- Find and enter the portal to Kingsmouth Town on Solomon Island.
Rewards[]
No rewards.